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Game Designer

About
My Role: Level Designer
Genre: First-Person Shooter
Players: Multiplayer
Platform: Desktop, Smartphone
Engine: In-House
My Role
On these projects, I was in charge of designing Multiplayer maps.
Designing an FPS Map
When designing a first-person shooter map, there are several things to keep in mind. For instance, it's important to create a map that's fairly easy to move around in and don't have too many dead ends. It's also important to create areas that look different enough from each other so that a Player doesn't get themselves lost, and providing cover so that a Player can find a moment of respite to recover. These are all things that I tried to keep in mind when designing the maps.
Click on each game's thumbnail for screenshots and footage.
Floating Alien City
Mayan Mayhem
Freaky Factory
The Dreary Desert's Marvelous Mountain
Handheld Havoc
Toybox Tussle
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